I would give them more meele weapons on average though. Slap in some voice mods and ork skins and boom! You got yourself a "rite proppa WAAAAAGGGHHHH!!" who have come to the planet looking for a fight. Super Mutants = Orks - WAAAAGGGHHH!!! They are mean and they are green. The institute would make for an excellent eldar proxy as their role and function in game would go closely with that of the eldar. Institute = Eldar - Secretive and uses high tech weapons. Throw in how the Brotherhood of steel function and appear in the game it wouldnt be a very big stretch at all to turn them into the Emperor's Finest! The power armor in this game is the absolute near perfect format for Space Marine armor. I can imagine a ton of repeatable quests just like the ones we currently have in game as well as being able to have greater NPCs follow you in these quests or follow existing npc squads into battle.īrotherhood of Steel = Space Marines. You are locked into this faction however.
Different starting location, relations, gear and quests. Perhaps use more gothic looking buildings in the area to give the impression of a fallen Imperial World.Ĭharacter: I would think character creation would be where you also pick your faction.
Probably with a Nurgle flavor to fit the nurgle's rot/radiation theme. All the mutant creatures we currently see could be changed (with a lot of mod magic) to being the spawns of chaos. The radiation can be seen as the spread of chaos and more specifcally Nurgle's rot. The World - The world with all its radiation and war torn nature could work very well as a Imperial World being warped by Chaos. So just from my experience so far I can see the a total conversion mod working something like this (just spitballing ideas here) The could already function as a Warhammer 40k game with some imagination. So I was playing today and realized that this game would be the perfect paltform for a Warhammer 40k Mod.